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Thread Statistics | Show CCP posts - 3 post(s) |

Internet Knight
Caldari The Knighthawks FREGE Alliance
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Posted - 2007.04.19 01:35:00 -
[1]
Edited by: Internet Knight on 19/04/2007 01:38:13 Character: Internet Knight
My Solarsystem: systems between NGM-OK and BQ0-UU, and then from BQ0-UU to 6-1T6Z
My time: I am in CST. Logs for the lag are from 2007.04.15 01:06:00 EVE time (start) until until about 2007.04.15 03:15:00 (arrived at destination system)
Lag type: UI freeze-frame
What I was doing: heh... :) In a gang of about 200 (at peak), was being gang warped to destination. Lag would occur as each gang ship decloaked in an attempt to align to the next stargate. Lag would occur for about 1 to 2 seconds PER SHIP that was decloaking. There were about 80 people travelling in that group with us, which translates to a lot of time wasted in lag.
This lag appears to only occur in LARGE gangs where there are multiple wings and the total gang memebers is more than can fit in a single wing. An additional possible variable is whether or not there was someone in the Fleet Commander position and whether or not that person has boss: I have been in several gangs that are right around the limits specified here (roughly 50 to 60 people in gang, split among two wings), and the lag is usually nonexistant in those gangs.
Additional data: I have pingplotter and am familiar with its use, but to what address did you want us to ping?
I do keep a command prompt open running a 24/7 ping on my ISP gateway (eg, other side of my DSL modem ... start -> run -> "ping 151.164.x.x -t -i 3 -w 2500"), and it was not showing any abnormal pings during the time.
Edit: cleaned up some stuff :)
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Internet Knight
Caldari The Knighthawks FREGE Alliance
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Posted - 2007.04.19 10:30:00 -
[2]
My character names(s): Internet Knight
My solar system: I8-AJY
My time: 5:20 AM CST (10:22 EVE time)
What I was doing: opening the corporate hangar array in the starbase resulted in freeze frame
Opening any structure, actually, will result in the same type of freeze frame. It just so happens that the CHA will have the longest period of it. Funnily enough, the CHA also has the most items in it, which I believe is a factor. Changing the visible tab will also result in the same freeze frame.
Additional data: i like cookies
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Internet Knight
Caldari The Knighthawks FREGE Alliance
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Posted - 2007.04.19 23:10:00 -
[3]
Originally by: Oghma Grianainech I fail to see how a pingplotter well help CCP to analyze if the client or is lagging or if their end is lagging. Anyone who works with the "Internet" knows that the outgoing route may not always be using the same the returning route. Plus a ping plotter just makes it lag even more if you have a lower end computer already struggling to keep up with the large amount of resources eve client needs. Plus imagine now there are 10000 non techy players going to download the pingplotter and keeping it on all the time because someone at CCP told them it was a good idea :( The whole idea just does not make sense.
Hopefully someone from CCP can shed some light here.
Yup. And what's even more is that some ISPs reduce the QoS of pings sent directly to the ISP's routers rather than some client IP address, and when confronted about this, CCP just ignores it and still tells you that those extra packetlosses do affect your game service even though the ending result packetloss at CCP's end is zero. Yeah, that makes CCP look really smart...
http://www.nessoft.com/kb/24
Quote: Some servers (and some routers) may specifically block (or down-prioritize) ICMP echo requests, or might do the same where TTL=0. These routers (or the final destination) might show ... high packet loss and latency.
I had a petition months ago and CCP blamed my troubles on my ISP even though that was not the case.
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